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Conferences and events

Umeå

I got invited to northern Sweden by the lovely folks at Umeå Institute of Design and Tellart.

Umeå Design School

It was a fantastic couple of days, where ideas were swapped, things were made and fine fun was had late into the sub-artic evening…

Umeå

It was their first (and hopefully not the last) Spring Summit at the Umeå Institute of Design, entitled “Sensing and sensuality”.

Umeå Institute of Design Spring Summit, "Sensing and Sensuality"

I tried to come up with something on that theme, mainly of half-formed thoughts that I hope I can explore some more here and elsewhere in the coming months.

It’s called “Data as seductive material” and the presentation with notes is on slideshare, although I’ve been told that there will be video available of the entire day here with great talks from friends old and new.

Thank you so much to the faculty and students of Umeå Institute of Design, and mighty Matt Cottam of Tellart for the invitation to a wonderful event.

Very rough notes from Stuart’s talk:

Long Now London
stuart candy
16.3.09

designs on a longer now

q: what drew you into the long now?

(the hope is) this group is a group of early adopters of an idea which can get into the broader culture eventually?

stewart brand: why haven’t we seen a picture of the whole earth yet?

made a hundreds of badges the next day with this on
echoing bucky: people don’t think about their impact on the whole earth as a system as they cannot see it

Apollo program picture ‘blue marble’ had the mainstream impact needed for this

Long now is trying to do the equivalent for time as the blue marble did for space

a cultural change in attitudes towards time

(shows protos of the LN clock and mt washington in nevada where the clock is to be built)

but – it’s not really the clock that is the central object – it’s designing culture around the clock… the clock is a catalyst for that.

manifesting futures in the present: ‘found futures’

why: because physiologically, neurally, culturally we all programmed for continuity while living through discontinuity (accelerating change)

building bridges across this] experiential gulf

project: hawaii2050: workshopping with 600 ppl, 4 different versions (scenario) of 2050
continued growth / discipline / collapse / transformation

project: art objects from a 2108 Hawaii: found objects from a future scenario

problem: not everyone you want to reach is attending these things (self-selecting)

solution?: guerilla futures : ad-hoc incursions into futures.
manifest futures in the present whether people have requested it or not

project: postcards from different scenarios printed and sent to the most powerful people in the state of Hawaii at their home addresses one a day without explanation

project: simulated urban gentrification takeover : used vacant lots and filled them with fake posters of multinational brands moving into a chinatown. ‘save chinatown’ group went out and lobbied passers by. unintended consequence: ppl annoyed that they had been ‘hoaxed’

projects: scenario where relationship between Hawaii and china supplants that of the usa, and a bird flu scenario of 2016, played out in wall plaques and street signs (backwards)

Future Shock-therapy

bruce sterling asked: what would happen if you changed ‘guerilla’ interventions into a regular standing army?

got candy thinking: a 2nd strategy: ‘ambient foresight’

foresight as an emergent capacity – instead of being deliberately disorienting and interventionist – it’s more subtle and day-to-day. implicit, incidental

‘what kind of practice do we need to be thinking about the future day to day, for it to be woven into culture’

cf. paul hawken: ‘sustainability should be as easy as falling off a log’

ambient foresight examples: lung pictures on cigarette packets? nutrition facts (!)

carbon/energy facts: jamais’s cheeseburger footprint

aim: ‘social capacity for foresight’ (richard slaughter)

Thanks to Tash, Mike, Ben and Deb and all your team of special agents for inviting me and looking after us so amazingly. And, extra special thanks to the Webstock participants for indulging me during this and the fine conversations with you all in the bar afterwards!

And, of course – thanks to Carl Sagan for the title

If you were there and enjoyed it – run, don’t walk to Adam Greenfield’s site and pre-order “The City is here for you to use”!

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Haven’t done much of it since leaving Nokia, and certainly didn’t get the chance at an awful event I got invited to speak on a panel at last year (see the sketch above); but did get to bang on about some ongoing obsessions and thoughts while climbing out of a terrible hangover at the PSFK Good Ideas Salon today. I think it was being taped, so that might be online at some point for you to laugh at. Also, got to catch Christian Nold speak which was great. Thanks to Piers Fawkes for the invitation.

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Update: a very nice write-up from Jemima Kiss of The Guardian

Can I have a … ?, originally uploaded by straup.

This Saturday saw the first-ever PaperCamp successully prototyped.

After an amount of last-minute panic, I think I stopped being stressed-out about 5 minutes into Aaron’s talk.

Instead I started to become delighted and fascinated by the strange, wonderful directions people are taking paper, printing and prototyping the lightweight, cheap connection of the digital and the physical.

Jeremy Keith did a wonderful job of liveblogging the event, and there is a growing pool of pictures in the papercamp group on flickr.

Highlights for me included the gusto that the group gave to making things with paper in a frenetic 10min session hosted by Alex of Tinker.it, Karsten‘s bioinformatic-origami-unicorn proposal, and the delightful work of Sawa Tanaka.

Also, the fact that we’ve made Craft Bioinformatic Origami Unicorns a tag on flickr has to be seen as a ‘win’ in my view.

Lots of people didn’t hear about this one as I was deliberately trying to keep it a small ‘prototype’, and also we were luckily operating as a ‘fringe’ event to the Bookcamp event that had been set up by Russell, Jeremy and James and didn’t want to take the mickey too much (thanks guys) – so apologies to those who didn’t make it.

But, the enthusiastic response means we’ll definitely be doing this again, as a bigger, open, stand-alone event, maybe in the summer, with more space, more attendees and hopefully more heavy-duty printing and papermaking activities.

The next PaperCamp is going to be in NYC in early Feb, and I hear noises there maybe one gestating in San Francisco also…

Stay tuned, paperfans…

Peter Molyneux

Went to the Design London STIR Lecture by Peter Molyneux this evening, and came away disappointed.

Actually, I didn’t have very high hopes in the first place, as I’ve seen Molyneux before, and although he’s certainly passionate, found his charm ran out pretty quickly – but worse, he had little insight to offer.

But the over-riding thought I kept having was that he didn’t have the critical language to describe what he (or more correctly, his teams) had created. He isn’t nearly as literate in why his own games work as the current generation playing his games.

Based on events like EIGF, this seems to be the case, at least amongst Molyneux’s generation of industry veterans. Bedroom-programmers-done-good, pioneers to be sure, but not able to form a critical appreciation of what they are doing or have done beyond the commercial impact.

This is something that reoccurs with every new medium, of course.

The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium.

Unlike Molyneux.

peter molyneux / lionhead / stir lecture
19.11.08

i think i might have heard him do this talk before… this will be far from a transcript…

the constraints of his programming skill led to some of the core mechanics
some of sound effects for populous were created by throwing wet sponges into baths
what did people enjoy? the graphics were not good, the sound effects were awful, and the game play was repetitive: people believed there was more in the game than there was.

“there are only about 8 million gamers tops, and there are 6 billion of everybody, so games for everybody are better to make”

people got obsessed by the “AI” but it is ‘soft, simulational AI, not real AI’ – a sufficently-complex feedback system is seen as an AI.

again people believed there was more in the game (theme park) than there really was.

B&W: the creature -> initially made it humanoid, but realised that the first thing that anyone did was fiddle with the creature’s genitalia… the more humanoid you make something, the less-believable it is (uncanny valley) the closer we got to realism in B&W, the less believable the world became

the creature was prototyped to have desires, which could be satisfied by actions… creates a ‘real’ illusion of mind. Internal needs, wants, motivations – first one we gave the creature was to satisfy it’s hunger.

11pm one night… developer (richard) said “we’re ready to turn on the brain”

allowed the player to play with the mind of the creature – teach…

fable 2: dog (avatar, daemon) learnt from mistakes of B&W creature. Dog has a set of rules in it’s head, much like the asimov robot rules. prime directive: ‘i must not aggravate the player’

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The conference cliché strikes again.

The highlights of my time at the Sarasota Design Summit were found in the spaces outside the formal sessions. One theme pervading the interstices inspired by Dave Gray and Josh DiMauro was the renaissance of paper as a medium in a mixed digital/physical world – as prototype spime.

Following Josh’s Paperbit’s work, Aaron’s Papernet thinking and Dave’s investigations of the changing form of books, we came up with a nascent plan for a PaperCamp – a weekend of hacking paper and it’s new possibiities.

I scrawled some ideas.

  • Way-new printing
  • Protospimes
  • Ingestion/Digestion/Representation
  • Bionic sketching
  • Folding/structure
  • Paper’s children

As per usual, I don’t really know what any of these mean exactly. It was kind of automatic writing.

But.

It does feel like there’s something here, and I’m really intrigued at what might happen at a papercamp(s).

Who’s with me?

I missed quite a lot of Picnic, mainly due to getting together with the Dopplr team for a rare physical pow-wow – but I did manage to spend a good chunk of the Friday in the Internet of Things special session.

Speakers included Rafi Haladjian of Violet/Nabaztag fame and David Orban of Widetag/OpenSpime, and there were demos from Tikitag, and Pachube (Usman Haque‘s excellent new venture).

Sat in the audience was God-Emperor of Spime, Bruce Sterling which lent it an extra something. I managed to snag a Tikitag start kit, which I hope to have a play with this week – I’ll post some unboxing pics when I have chance.

It was one of those sessions where the palpable sense of the scenius is the thing, rather than the content so much (although there was a lot of good stuff in there too) – I came away with renewed enthusiasm for ‘practical ubicomp’ and all things spime-y.

I wasn’t sure whether the talks where being video’d, so I managed to record two of the speakers on my N95, so the quality of the audio isn’t particularly great.

So, with that disclaimer, here are the presentations by Matt Cottam of Tellart and Mike Kuniavsky of ThingM.

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