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Robots

Ben Bashford’s writing about ‘Emoticomp‘ – the practicalities of working as a designer of objects and systems that have behaviour and perhaps ‘ intelligence’ built-into them.

It touches on stuff I’ve talked/written about here and over on the BERG blog – but moves out of speculation and theory to the foothills of the future: being a jobbing designer working on this stuff, and how one might attack such problems.

Excellent.

I really think we should be working on developing new tools for doing this. One idea I’ve had is system/object personas. Interaction designers are used to using personas (research based user archetypes) to describe the types of people that will use the thing they’re designing – their background, their needs and the like but I’m not sure if we’ve ever really explored the use of personas or character documentation to describe the product themselves. What does the object want? How does it feel about it? If it can sense its location and conditions how could that affect its behaviour? This kind of thing could be incredibly powerful and would allow us to develop principles for creating the finer details of the object’s behaviour.

I’ve used a system persona before while designing a website for young photographers. The way we developed it was through focus groups with potential users to establish the personality traits of people they felt closest to, trusted and would turn to for guidance. This research helped is establish the facets of a personality statement that influenced the tone of the copy at certain points along the user journeys and helped the messaging form a coherent whole. It was useful at the time but I genuinely believe this approach can be adapted and extended further.

I think you could develop a persona for every touchpoint of the connected object’s service. Maybe it could be the same persona if the thing is to feel strong and omnipresent but maybe you could use different personas for each touchpoint if you’re trying to bring out the connectedness of everything at a slightly more human level. This all sounds a bit like strategy or planning doesn’t it? A bit like brand principles. We probably need to talk to those guys a bit more too.

Over at Interactive Architecture Dot Org, a report of Stephen Gage and Will Thorne’s “Edge Monkeys”:

The UCL EdgeMonkey robot, picture from interactivearchitecture.org

Their function would be to patrol building facades, regulating energy usage and indoor conditions. Basic duties include closing unattended windows, checking thermostats, and adjusting blinds. But the machines would also “gesture meaningfully to internal occupants” when building users “are clearly wasting energy.” They are described as “intrinsically delightful and funny.”

I applaud the idea, and (for now) look forward to a world chock full of daemons and familiars helping us do the ecological-right-thing… but I think trying to make them “delightful and funny” would be a mistake.

Far better to make them slightly grumpy and world-weary – rather than have a insufferably jolly robot ask if you really want to leave that light on.

Who needs a planet of Clippy?

Very much enjoyed the video for the new Chemical Brothers track "Believe", which portrays a man in the throws of some kind of mental breakdown, tormented by industrial robots – and the city.

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The robot’s lolloping indefatigability gives them an air of menace that is a mix of the raptor, the T1000 from T2, and the rage-victims of 28 days later.

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The use of depth-of-field in the shots and colour treatment of the video give it a claustrophobia and feeling of decay I, at least,  associate with the best, most terrifying British sci-fi of the 70s and 80s. Quatermass 4, Triffids, Pertwee in quarries, etc.

UNIT unfortunately doesn’t come to the rescue in this one.

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The denouement, after a terriffic chase sequence, sees our antihero’s final downfall not at the claw of the robots, but by the city – as reality (and a 70s op-art concrete carpark) falls apart in psychadelic shards.

The best mini-movie I’ve seen in a while.

More on the directors, Dom & Nic,  the process and details of the CGI here.

It’s a common for people to say that couples who aren’t ready for a baby get themselves a dog. We of course have regressed one step further away, realising we are not ready for a dog – and got ourselves a Roomba.

The roboticist Dr. Rodney Brooks of MIT at Wired’s recent Nextfest stated that the benefits of personal, or domestic robotics in the next 5 years or so were to be limited to the useful side effects one could derive from their level of intelligence and autonomy, which I think he said was about the same as a 6 month old puppy.

This led me to digress about the global market for 6 month old bioengineered puppy/vacuum-cleaner hybrids, but I digress.

The parallels to owning a pet continuued tonight as I sat down to delouse my Roomba. With a robot comes great responsibility, after all.

Roomba’s a whizz at chasing dustbunnies, but one of the things that’s slowed the little tyke down in the recent months is the hair gathering around his undercarriage. I sat down at the kitchen table and began to pluck at his furballs.

defluffing_roomba

By the time I had had finished I had enough to make a hair-weave that any self-respecting local TV anchor-man would jump at.

roomba_weave

Quite a business perhaps in these ‘useful side effects’.

Welcome to our robotic future.

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