Monthly Archives: July 2003

“it works and its FREE – send a text message saying 2 (and nothing else) to 07919 315556 and you get a text message poem sent to your mobile phone. Send 2 again and you get another different one. Funded by the Arts Council so no nasty corporations get any money and its more fun than texting to Big Brother.

Found at the 20six moblog, “fisharepeopletoo”. Some lovely snippets there, including the author’s odyssey through the National Health Service to get a plastercast removed from their arm – including glum and surly waiting room inhabitants and the cheery nurse poking her tongue out at moblogging patient.


» 20six: fisharepeopletoo

Sometimes a phrase, however mundane the context or application, just hits you like sub-bass and makes your teeth vibrate:

“The problem is that it’s very hard to get a feel for how these new planetary-scale applications might behave in the wild,” says Timothy Roscoe, a scientist at the Intel Research Berkeley Laboratory. “That’s the idea behind PlanetLab.”

Planetary-scale applications. Ooooh.

» Intel Research: PlanetLab: “Thinking Locally, Experimenting Globally” by David Pescovitz

Reasons to revisit Paris are stacking up, alongside the stuff that Chris Heathcote described, here’s something intriguing that Elizabeth Goodman has on exhibition there in September:

“POV/POW is an interactive 3D environment that revisits the familar space of the first-person action game from the perspective of a child. The world of shoot-’em-up games looks very different when you’re on the other side of the gun…”

[via Anne Galloway]


Reason One: you won’t be able to pretend you’re in the Kings of Leon.

Reason Two: they’re installing interactive TV.

“Having hair extensions can be a lengthy business. And going blonde requires patience, dedication and sitting still for hours. But what happens when you’ve  flicked all the way through Heat magazine? If you visit some of the UK’s top salons, the answer could be staring you in the face: interactive TV screens.

The screens – each measuring about 6.4in across and designed for one customer’s individual use – run a 45-minute loop of magazine programming, with fashion, lifestyle news and advertising. They invite viewers to touch onscreen buttons for more information on certain items, with the lure of prizes and special offers.”

» telly, telly on the wall

Jeff Veen on the perils of inertia:

“Tight deadlines and other resource constraints do the same thing. If you’re doing any amount of user research—and you better be doing at least some user research—large budgets can actually hinder you. It’s easy for Web teams to get stuck in what we call “analysis paralysis.” They have so much information that they can’t act on it. Likewise, I’m frustrated by massive projects that span multiple quarters and have hundreds of dependencies and deliverables. I’ve never once seen a project like that come in on time or never have major revisions along the way. I’m much more interested in quick wins. Have a vision for where you want a product or Web site to be in nine months, then see what you can accomplish in a couple of weeks with the staff and resources you currently have. Keep chasing down the next quick win, and eventually you’ve got significant change. This doesn’t necessarily work for every project in every company, but it’s certainly a good way to build some credibility and heal the immediate pain you may be feeling.”

In the meantime I realise I’ve been back at the BBC for two years now, and have launched just one service (BBCi Search) although I did two iterations of it… My current project has now been ongoing for one year and two months…

» DigitalWeb: An interview with Jeffrey Veen
[via paranoidfish/links]