In response to an essay on why console gaming does not bode well for raising future generations of hackers, Mike Sugarbaker hits upon an idea of pure molten genius: a pokemon-style collecting game, where what is collected traded and battled with is code:
“Instead of blocks, cards. Instead of Pokemon or collectible monsters and magic items on the cards, commands. Or types of loops, or even objects with multiple slots for properties and other commands. Thatâs right, I said collectible programming commands. Make the powerful, difficult-to-grasp ones rare, have some server-mediated market for getting them, and provide an anime-like story shell about being the greatest hacker. Then just let the kids loose and let âem fight each other with code.”
This is just fantastic.
Instead of Fred Harris and Ian McNaught-Davis in cosy, chunky jumpers, I imagine the next generation would want a hyperkinetic saturday morning show full of begelled young turks and turkesses in directional topshop clothing gunging youngsters who have careless with their memory handling.