“The split between âcasualâ and âhardcoreâ gaming leaves a huge gulf in between: people like me. Okay, maybe not huge compared to the market for casual games, but Iâm part of a grossly underserved market at least as large as the hardcore PC gaming crowd. When I play casual games, I find myself wanting more substance, meatier gameplay, but when I play a PC game, I, typically donât end up playing it for long because itâs simply too complex, too stressful or too hard.”
I find myself playing a lot of ‘pick-up’ games, more so on portables (DS and Gameboy Micro mainly, as there are no good PSP games for playing on the move – having said that – the notable exception is ‘Everybody’s Golf’ which I’m playing to death) – and games that seem to be made or marketed for younger players: Katamari, Zelda the WindWaker, Alien Homonid.
They seem to have more novelty (often especially with reference to the semantics and mechanics of the game), their are easier to get into, while often becoming engrossing, and you can dip in and out of them easily.